Welcome to the interschool ladder!! At our club, we believe in both personal excellence, and fostering a supportive community while helping build friendships and bonds that will last a lifetime. Our ladder provides a fun, transparent way for our members to track their progress personal growth through the year. Whether you're aiming to climb your way up the individual ladder, or contribute to your school's overall standing, the ladder encourages healthy competition and collaboration.
This system brings an added layer of excitement, as schools compete with each other, strengthening school pride and team spirit. Whether you're new to fencing or part of our competitive team, the ladder ensures everyone has the opportunity to challenge themselves and excel, all the wile supporting and celebrating each other's successes along the way.
The Elo system for teams is similar to individual ratings but is based on the combined scores of all members of the team. Each school's Elo is calculated by averaging the Elo ratings of all of its players. When one of your team members wins or loses a match, the change in their Elo rating will directly affect the overall team Elo.
For example:
If a member of your school beats a higher-ranked opponent, their individual Elo increases, which can help push your school’s team Elo up.
Similarly, a loss by a player will reduce both their individual Elo and, consequently, the overall Elo of the school team.
This team-based ranking allows schools to compete against each other in a way that reflects the combined effort of all their athletes, adding an exciting layer of competition between schools and helping build the base of a supportive and . As a result, the rankings of each team evolve with every match played.
Over the year, each time you take part in a meet your Elo rating will be adjusted depending on the outcome of your matches through the day. Your individual rating will scale over the year depending on how many meets you take part in. After:
One meet: 40% of your Elo rating will be awarded.
Two meets: 65% of your Elo rating will be awarded.
Three meets: 85% of your Elo rating will be awarded.
Four meets or more: 100% of your Elo rating will be awarded.
As with each meet the Elo rating of each person will change, you may with to try compete with some of your school mates and friends, if that is the case, you can try to crack into the top five which will be always be displayed on the ladder site. If you want to know your current Elo rating and aren't in the top 5, reach out and we can help!!
The Elo rating system is a method used to calculate the relative skill levels of two players . Originally designed for chess, the Elo system has been widely adopted across various sports and games due to its ability to provide accurate and dynamic rankings.
The system rewards players for winning against higher-ranked opponents and adjusts rankings based on the outcomes of matches.
Each player starts with a base rating, of 1000 Elo points. After each match, the Elo system adjusts a player’s rating based on whether they win or lose, and the rating of their opponent.
Winning: If you win a match, your Elo rating increases. The amount of points you gain depends on the Elo rating of your opponent. Defeating a higher-ranked opponent earns you more points than beating someone with a lower rating.
Losing: If you lose, your Elo rating decreases. The number of points you lose depends on the relative strength of your opponent—losing to someone with a lower rating will result in a larger drop in points.
The formula for updating Elo is based on the difference in ratings between opponents, with the system calculating an expected score before the match and adjusting the Elo after the match outcome. This means that the Elo system is always evolving as players win and lose, keeping rankings accurate and reflective of skill.